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Sanch

Age/Gender: 23, Male

~jazz hands~

Newgrounds Stats

Sign-Up Date:
10/5/04

Level: 31
Aura: Fab

Rank: Police Officer
Blams: 465
Saves: 441
Rank #: 8,363

Whistle Status: Normal

Exp. Points: 10,470 / 10,670
Exp. Rank #: 1,130
Voting Pow.: 7.27 votes

BBS Posts: 1,234 (0.64 per day)
Flash Reviews: 140
Music Reviews: 1
Trophies: 0
Stickers: 0

All Flash Reviews

140 Reviews | 39 w/ Responses

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Score: 4
Weapon.

"a dang dog"

submission: Weapon.
date: 4 hours ago

dang man yea i was lsut like yeah mna go for it. so whats e

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Score: 9
Trapped 5

"A Classic."

submission: Trapped 5
date: November 25, 2009

The Trapped series is really a rare gem in the mine of shit that is Newgrounds. Make more!

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Score: 3
Kill The Spartan

"Meh."

submission: Kill The Spartan
date: September 22, 2009

OK animation. You obviously have some flash skill, so why are you basing every flash you make off someone elses stolen gimmick in a form that takes no skill whatsoever? Not only that, but the 'choose how he dies' game has already been done a million times. Have a little originality and you will actually be a good artist.

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Score: 6
THGFOL:TG

"ok, but flawed"

submission: THGFOL:TG
date: July 27, 2009

fun for a few minutes. had some annoying features: you can only push meteors from the bottom. especially unfun when you get on top of one and are magically pushed to the bottom. forget what else. nice job tho

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Score: 7
Plumet

"OK."

submission: Plumet
date: June 2, 2009

Unoriginal concept rehashed, while bringing nothing new to the table in terms of graphics, concept or gameplay.

C'mon, you can do better.

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Score: 4
Sad Larry

"Not actually funny"

submission: Sad Larry
date: May 24, 2009

I read C&H sometimes, and it's always hit or miss. This was miss.

Maybe if I was in newground's key demographic, preteen, I would laugh. But no. Decent animation for stick figures.

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Score: 6
Endless Zombie Rampage 2

"Repetive, unrefined."

date: May 7, 2009

To be a good generic zombie defense game, you need to have some shining perks to it. There really is nothing here that makes it unique.

There is no story, the scene is incredibly bland and lazy. You couldn't do any better than a parking lot? Really? That, and the amount of blood that gets on the map after a few days gets really annoying.

The guns are dull and mostly useless. The level difficulty shoots up and down, and there really is no challenge. I played up to day 13 or so. I bought every gun. The perks system is a start, but very messy.

There is no story, and the 'missions' are very lame. You can get every survivor and then are forced to stop because there's no supplies? If you get supplies for the next dozen days, there are still no survivors. Very dumb.

You can do a lot better.

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Score: 4
PicPie Puzzler

"it's, uh, okay"

submission: PicPie Puzzler
date: April 23, 2009

why did you choose just furry shit for images? i'd love this puzzle game if it wasn't totally gay.

April 23, 2009

Author's Response:

fuck off....

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Score: 10
Bunny Invasion: Easter

"Great job."

date: April 11, 2009

It's really cool that you've released the Easter special so quick.

My absolute favorite favorite part is that you've actually given a reason as to how you manage to get tons of guns and items. No other defense game makes that kind of logic, so salute to you.

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Score: 10
Survival Lab

"Rad!"

submission: Survival Lab
date: April 5, 2009

Very well done, in every aspect. It's clear you've worked hard on this.

The artwork is eye candy, clean and sticks to a simple theme. The sound is pleasing and none too overbearing, and the challenges are presented well.

The boss stood out, however. The plain white on black scene looks bad compared to the rest of the game. I didn't get a good look at the boss itself, but it looked like an Atari alien or something. Maybe make it more mechanical looking?

Maxed out skills are got a long time before the end of the game. Maybe remove the experience bar when that happens ( so it's not stuck at 2/264 and looks irritating ) or include some one-use items.

For the boss: Maybe use combos to deal damage increments? It would fit in with the combo theme.

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